Program Description
This concentration will focus on 2D and 3D animation. Students can expect classes in modeling, drawing, physics, and movement. They will be prepared for AAA, indie, or a career in other industries that use these tools such as film, theater, advertising, and tech.
Course Requirements
GENERAL EDUCATION REQUIREMENTS [30c]
ENG 120Â Expository Writing (English Composition 1)
ENG 220Â Writing About Literature (English Composition 2)
RUSS 293 Folklore: A Comparative Study (World Cultures & Global Issues)
HIS 3209 History of Technology (US History)
COM 2404Â Interpersonal Communication (Individual & Society)
CHEM 1012 Chemistry in the Arts and Archaeology (Scientific World)
ART 109 Observation and the Visual Experience (Creative Expression)
MATH 101 College Algebra [or higher] (Math)
Any Lab Science Course*
Any Additional Flexible Core
EGD CORE REQUIREMENTS [12cr]
SCI 31106 Game Design 1
SCI 31921 Games and Their History: Game Systems Analysis
SCI 31920Â Intro to Game Programming
SCI 31923Â Game Programming 2
HIM 210 Introduction to Spreadsheets
CONCENTRATION REQUIREMENTS [45c]
ART 100Â Â Â Basic Drawing
ART 102Â Introduction to Three-Dimensional Design
ART 112 Introduction to Digital Imaging
ART 321 Computer Modeling and Design I
ART 322 Computer Modeling and Design II
ART 222 Introduction to Animation
ART 200 Drawing
ART 223Â Drawing for Animation
ART 323 Advanced Drawing for Animation
ART 421 Computer Animation I
ART 422 Computer Animation II (A)
THTR 240 Stage Combat
PHYS 1002ID Intro to Physics of Natural Disasters
MECH 4800 Advanced 3D Animation
DESN 370 VT: Special Topics in Design
DD 107 Concepts in Animation
Elective Choices
Any course from other 3D concentrations, other studio art courses, design courses, and the following:
HUM 201Â Explorations in the ArtsÂ
PHILO 258Â Aesthetics
FD 1100Â Fashion Sketching for Fashion DesignersÂ
THEA 390Â Costume, Fashion, and Cultural Studies
Students in ANI should consider one of the following clusters:
Advocacy & Organizing
2D Animation
Graphic Design
Motion Capture
Photography
Video Editing
Non-Major Production
Featured Course Descriptions
ART 421 - Computer Animation I
Introduction to computer animation including keyframes, hierarchical animation, morphing, textures, cameras, and lighting.
ART 223 - Drawing for Animation
Fundamentals of drawing in time-measured contexts and media, the mechanics of motion in sequential drawing and examination of works of master animators.
MECH 4800 - Advanced 3D Animation
Foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes. Dynamic particles, flexible soft body creation, texturing, "hair" particles, fluuid simulation, rigging, lighting, and plant simulation.